How to
Create an Android Application - The Ultimate Guide To APPLICATION
Author Name: Punit Korat
Address:4030, Central
Bazzar,
Varachha Road, Surat,
Gujarat-395006.
Mobile No: 092770-77088
Varachha Road, Surat,
Gujarat-395006.
Mobile No: 092770-77088
Building
your Android program doesn't have to be challenging. If you aren't too
ambitious, then you can break the process down into some basic steps and avoid
overwhelming yourself at one go. The trick is to make your very first program
comparatively straightforward and to focus on making something. Do not try and
create your magnum opus first time around -- build something small to learn the
ropes and to understand how it all works. This will provide you the knowledge
and the confidence that you need to go bigger next time.
In this
informative article, I will show you exactly how to do this in 10 simple steps.
We are going to go from the initial beginning and ideation, all the way through
to uploading your app to the Play Store. android
application All you need is a couple of hours in
the evening distribute over 10 days and you will officially call yourself an
app developer!
Before you
can begin, you clearly have to get some idea about what you are going to
create. Working toward a job makes learning much simpler because it generates
direction and context.
The aim here
isn't to become another Mark Zuckerberg using a world-changing idea though.
Rather, the aim must be to create something which's as easy as you can while
still being fun/interesting. Do not make it so dull that you don't want to
create it but try to avoid some complex functions as far as you can. Ideally,
the program is only going to require one'screen' (action ) and will entail some
simple interactions to ensure that something occurs when the user presses a
button. Consider it a challenge to make something that's genuinely helpful with
the minimum quantity of code.
You can
build something more complicated in future but for you started the priority is
to obtain a working app in the shop. By the end of day one, you should know
what it is you're likely to make and have an idea of how it will operate.
Now you know
what it is you want to create, you need to come up with a basic wireframe for
your program. Wireframing is an expression frequently utilized in web design
but it applies here too. It means drawing a map of the respective screens (if
you are going to have more than one), of the buttons, and of any graphics
you're likely to use (like logos, pictures, backgrounds etc.). This provides
you with a great outline for all you want to create.
I recommend
going with something a little less complex for your first app however. Don't be
concerned about following any particular method for making your plan either --
just pull out it in a way that you understand which comes naturally. Utilize
some grid paper and sketch openly. Either way, by the end of day 2 you need to
have a sketch of your app and know exactly what graphical elements you are
going to need.
Day 3:
Selecting your IDE and setting it up
The IDE is
your'Integrated Development Environment'; a piece of software that provides
everything you want to develop your apps. This program will provide the window
where you'll enter your code, so it will check it and format it as you type and
it'll compile everything to you once you're ready to examine it or print it.
Don't be concerned about that however, follow the actions outlined and it will
be managed for you.
The most
frequent way to build Android apps is to utilize Android Studio and Java. This
is the official system recommended by Google and it will afford you a great
deal of flexibility whilst ensuring there's plenty of assistance if things go
wrong. Additionally, this is the method you will have to know if you ever plan
on becoming a specialist programmer. I've published a post before walking
through the measures needed to start with Android Studio. This will explain to
you how to install and setup whatever you want from Android Studio itself, to
Java and the Android SDK. Again, do not worry about it.
There are
numerous other options for your IDE and language also however. You may select
Unity and C++ for example if you want to earn a game. Basic4Android is a IDE
focused on rapid development that allows you code with BASIC rather than Java.
There is an IDE that runs on Android named AIDE.
In the vast
majority of cases though, I recommend that you use Android Studio to your first
app (along with the remainder of this article will assume that's the path
you're taking). Walk through the steps I outlined to place that up and try to
create your first'Hello World' application by the end of day .
Day 4:
Learning the basics of Java
As we're
using Android Studio and Java to build our app, it will certainly pay to find
out a little Java. There is no need to becoming a coding wizard at this point
however, you should at least know exactly what the formatting looks like and
you should be familiarized with some simple concepts such as variables, courses
and conditional statements.
Sounds
frightening? Do not worry -- it is a whole lot easier than you think! Gary Sims
and now I have been working on a Java tutorial series to teach you the ropes.
If you browse through these first two posts, then I'm fairly confident you will
be able to get a grasp of the basics in a day. And do not be concerned if it
doesn't all gel right off; we'll be coming back to this. For now, just read
enough to provide a simple notion of how Java works and what it's going to
involve. And think about this in the circumstance of your program. What sorts
of factors are you likely to require? What surgeries will be convenient?
And as you
do this, revisit your wireframe and take note of what will occur on each button
click. Do not worry if you do not know how to connect certain code to certain
interactions nevertheless, that will come with time. That is all going to be
somewhat subjective at this point!
This was
somewhat hefty, so for day five we're going to return to doing something a
little easier and more fun. Especially, we are likely to create and acquire the
pictures that we require. You ought to know just what sorts of materials you
will want according to your own wireframe and that will consist of things like
logos, icons and wallpapers.
There is
nothing wrong with using free stuff; many professional apps do it!
Some of
these things you can build yourself using tools such as Adobe Illustrator.
Others you will most likely want to borrow and fortunately, you will find tons
of free tools where you can find pictures in the public domain. Check out
Icons, fonts, tools and more resources for Android developers for a valuable
list. You may even go another route and outsource some aspects of the plan.
We're aiming
to do this in an evening remember, so don't be overly rough! There's nothing
wrong with using free stuff; many professional apps do it!
Now you're
likely to make your design in Android Studio with the'designer'. It is a tool
that lets you simply drag and drop the widgets (also called'views') where you
want them on the webpage. You'll need to start a new job in Android Studio to
do that but there will still be no more programming necessary in this stage
(except perhaps a little XML). To begin a new project pick File > New >
New Project. Practice the steps selecting a name for your job and for your
actions and select'Empty Activity'.
Now we are
going to be launching the'developer' before starting to arrange where we want
our widgets/ perspectives (the buttons, text and images etc.). I've written
about how to do this in my article The best way to construct and use a basic
Android program for your business and although that post is all about
developing a business app, the exact same layout and design principles apply.
That post will also show you how you can add the graphics you gathered to your
endeavor.
Should you
have to produce more than 1 display, then you'll want to make a new activity.
Like I said thoughour aim is to make this program as simple as possible so
limiting the amount of actions as far as you can. If you just have one or two
displays and you also use a minimalistic layout, you should be able to finish
the basic designs a day.
Day 7:
Writing the code
Now comes
the harder part -- including the code. You understand the fundamentals of Java
and you have your widgets/views already in place. Now you are going to start
the Java file for your main activity and simply produce some'onClick' events to
add code which will operate only if users click a specific button or otherwise
take a particular action.
This will
explain to you how you can make sure things happen when your buttons are
clicked and the way to take care of things like factors, assets etc.. It can also
serve as a recap on how best to make a new task and do some other primary
pieces.
Do as much
as possible with what you understand about Java and everything you understand
from this post. Don't worry if the app is not completed yet concerning functionality
though -- we will be adding more tomorrow. Just install the fundamental things
like operations, factors and button clicks.
As you
construct your code, you are going to want to test that it is working. This
lets you run Android apps in your computer so you can check whether your
programs are working or not.
Day 8:
Implementing more innovative performance
You probably
didn't completely finish your code in 1 afternoon with just a couple of hours'
worth of learning Java (unless you are some kind of prodigy! ) ) , so this bit
will require somewhat longer. That is why I'm setting aside two days to bring
the code...
By now,
however, you should have a number of the basic functionality set up so that
your program responds to button clicks (in 1 manner or another) and possibly
stores some variables.
Next is to
add the more innovative functionality that will be specific to your program.
For example, you may want your program to play audio when a button has been
clicked. Perhaps you want to add a few flashy animations. Or maybe you have to
know how to transition from one activity to another.
Together
with the capacity to look up your own solutions and use them, there is no
challenge you can not manage.
These items
are relatively easy but I can not cover all them here because I don't
understand what kind of app you are making! So rather than giving you fish, I
will teach you how you can fish... Only identify exactly what it is you need
your program to do then search Google to find ideas for how to get that workingout.
For
Instance, if you want your button to play a sound when you click it, just
search:"Android Studio play mp3 on click"
You do not
even need to understand how the options work -- simply grab the code and then
paste it in your own program to bring the necessary functionality (replacing
any variables as necessary).
Together
with the capacity to look up your own options and use them, there is really no
challenge you can't handle. From the end of day 8, your app needs to be able to
do each of the things that it should do.
Day 9:
Adding some Excess polish
Getting
realistic, your program is most likely still a bit rough round the edges at
this time, which means you should do some stress testing to make sure it isn't
going to wreck all the time and perhaps add some polish here and there too.
You will
find ways to efficiently test your programs on a variety of apparatus without
needing to buy out Carphone Warehouse. I've also written several posts myself
looking at how you are able to present your program that material design look,
or even more generally how to'pimp your app' and give it a wonderful coat of
paint.
Another
trick is to give your app to your family and friends so they can have a go at
analyzing it. Do what needs to be done to create certain that your basic app is
polished and ready for the prime time.
Last, you
have to publish your program. This means you have to sign your application and
create a new APK (the installation file that consumers can download to use your
app). Signing is a sort of certification which ensures nobody except you can
upload upgrades etc.. The official documentation is available here. You should
also see this page to find out how to construct a release-ready APK through
Android Studio.
Gary has
written a post regarding publishing your first app in the Play Store, it will
walk you through the step of uploading the APK into Google.
As you go
through this process, you are going to be required to pick a cost (free is
probably best for now) and also to fill out fields pertaining to your program
description. You'll also need to bring some screenshots and a icon. For some
pointers about how best to get your program to stand out from the store, check
out the best way to produce your Android app stand out and get noticed.
Day 11: Rest
And also
watch in eager anticipation as your own download counter creeps up and you
start getting reviews (hopefully anyway!) . Don't worry if this doesn't happen
though; this is just a learning curve and no matter how things turned out, you
should now be much better poised to start on your next job. And regardless of
whether you managed all of this in ten days, hopefully you understand the
process you need to go through in order to produce your own applications. It
really isn't all that hard as soon as you jump !
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How to Create an Android Application - The Ultimate Guide To APPLICATION
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on
September 14, 2018
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